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Guilty Gear X
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Guilty Gear X : ウィキペディア英語版
Guilty Gear X

|designer =
|composer = Daisuke Ishiwatari
|engine =
|version =
|series = ''Guilty Gear''
|released =
|genre = 2D weapon based fighting
|modes = Single-player, Multiplayer
|platforms= Arcade
Dreamcast
Microsoft Windows
PlayStation 2
Game Boy Advance
|arcade system = Sega NAOMI
}}
, subtitled ''By Your Side'' in Japan, is a fighting game developed by Arc System Works and published by Sammy Studios. The second installment of the ''Guilty Gear'' series, ''Guilty Gear X'' was developed over a period of about two years after the first game's success. It was released in July 2000 for Japanese arcades, re-released on Dreamcast in December 2000, and later ported to PlayStation 2 in November 2001 and Game Boy Advance in January 2002.
''Guilty Gear X'' continues its predecessor's timeline with new characters and gameplay features. Still a four-button game, its instant-kill techniques were weakened and a survival mode was added to the previous game's three modes. The Dreamcast and PS2 versions have sold over 100,000 copies in Japan; they have been praised for their graphics, controls and characters but criticized for their lack of replay value. The GBA version was the poorest-received, with the main complaints concerning ease and graphics.
== Gameplay ==
The fight system has a four-main-attack-button configuration: punch, kick, slash and heavy slash. Players may also launch taunt attacks,〔 with their main objective to reduce the opponent's health to zero in a predetermined time. To win a fight a player must accumulate two points, with each round won earning a point.〔 ''Guilty Gear X'' has features common in fighting games: combos, aerial attacks and counterattacks.〔 A new feature is the Roman Cancel, which allows a player to cancel their move and its aftereffects to make other attacks.〔〔
The game has a tension gauge, increasing when a character causes damage or moves toward an adversary and decreasing when a character moves backwards or is stopped for a long time. When the gauge is half-charged a player can use specials called Overdrive Attacks, which cause more damage than regular moves.〔〔 A full gauge allows a player to make an Instant Kill, defeating an opponent regardless of health;〔 if an Instant Kill is unsuccessful, the tension gauge will not charge for the remainder of that round.
''Guilty Gear X'' Dreamcast version includes four modes of play:〔 Arcade, the game's primary narrative mode;〔 Survival, in which the player fights through infinite levels until they are defeated;〔〔〔 Training, which allows a player to practice moves with the help of an in-game move list〔〔 and Versus, in which a player can fight another player.〔 ''Guilty Gear X Plus'' also has art-gallery and story modes;〔 according to the Sega website, the latter explains "misteries" which the Dreamcast version does not. The ''Advance Edition'' includes tag-team and three-on-three modes; each player chooses two or three characters, respectively, and can switch characters during a fight.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Guilty Gear X」の詳細全文を読む



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